There are different breeds with different strengths that must be considered. As the player, you command them and are responsible for what you task them with, even if it brings them harm. You’ll find early on that the Spritelings are basically your hands. From there, we came up with a storybook shape of a secret land, open only to those that are allowed in, and filled with mischievous and delightful creatures, a host of oddball “caretakers,” and an ancient imprisoned evil. I drew upon our real lives as kids, both good and bad, to create a sort of amalgam of us when we were twelve, combined with some mutual childhood inspirations such as Where the Wild Things Are, Peter Pan, and Hayao Miyazaki & Studio Ghibli. Justin came up with the idea of a boy lost in the woods with helpful little creatures. ![]() Justin and I have been friends and business partners for many years and had pretty similar childhoods. The initial concept came from myself and Justin Baldwin (artist, animator, designer). Read on! What was the main inspiration for the game? ![]() We spoke with head writer and narrative designer Alex Atkins about what inspired the game and its creatures. Stumbling into a magical realm known as the Deep Woods, Wake will use his ingenuity, the magical Spritelings inhabiting this land, and the aid of the wayward Greenshields to help him find his way home. The Wild at Heart is the story of Wake, a boy fleeing hardship only to become lost in the woods behind his house. Get lost in an adventure in this week’s Indie Game Spotlight.
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